2 comments on “Combat of Star, Part 1

  1. As I understand it, the conventional tactic of suppressing fire, that you mention never happening in video games, has been implemented at least in a few games, probably most notably in Brothers in Arms series. Several strategy games such as Company of Heroes and Close Combat series also at least attempt something similar. The idea of Nerves stat also does not seem to be too far from the implementation of troop morale in games such as Warhammer 40 000: Dawn of War and already mentioned Close Combat and CoH.

    • I haven’t played Brothers in Arms, so I can’t say anything about them. Relic’s games do simulate morale, but at a very large scale. But now that I think about it, there is one game that has somewhat emergent morale system: Operation Flashpoint. In that game, pretty much anyone under fire immidiately drops prone or dashes to the nearest solid cover, rather than trying to kill the attacker first. But more about that in the next post.

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