Just finished Dead Space 2. I might write something about it after I have let my thoughts simmer for a while. But now, I’ll combine my schoolwork and this blog entry to… save… time.
So. I need to write a 20- 30-page long seminar and present it. The subject is as interesting and concrete as Control Conventions in Modern Videogames. For wednesday I need a summary and a table of contents.
I was thinking about starting with the purpose of the document, which is to just present control conventions with different controls. One thing I read in a game design book was that I should never redesign controls. If there is an established way to use controls in the genre, like for example, the WASD positioning, then use that. The more players will have to learn the controls, the more it will frustrate them. This is an important thing to understand when either sticking to an existing control method or breaking away from them. Therefore, I will list the usual controls in AAA-genres so that the document can be used as a reference point when designing controls.
Since listing all game genres and controls would be utter madness, I will just stick to the popular mainstream game genres, which can be mercifully summarised:
- 3rd person fixed camera (Dead Space, Alpha Protocol)
- 3rd person free camera (Sands of Time, Prototype, God of War)
- 1st person shooters (Modern Warfare, Halo)
- 2d-platformer (Mario… Just Mario, I guess)
In each genre, I’ll list the most commonly used controllers and their general button mappings:
- Keyboard and Mouse
Wiimote represents both Wii and Playstation Move, because I wager that the Playstation developers will take ques from the Wii developers when it comes to controls. Touchscreens represent the Nintendo DS and the newfangled iDevices.
And everything else in the document is school protocol. But there is one thing that worries me, and it is references. I have no idea what I should reference and research for this thing. If anyone knows a game design book that has something concerning controls, I would appreciate if you informed me.
That is all for today. I need to prepare for D&D tomorrow. Or rater, an exploration and character-based fantasy role playing game that utilizes an existing combat system from one fantasy rpg I know. Since some otherwise normal people are mysteriously repelled by the system, uttering something about MMORPG:s and board games.