The shortest path from my lair to my school goes through steep, wooded hill. When it was still winter and the hill was snowy and packed by hundreds of feet every day, it was quite slick, and I could slide it down. I never fell, although once i mistepped in the crust. Now it’s spring, and the conditions have changed. The ground is moist and might be slippery, and sticks to the soles of my shoes. But. The hill is apparently solid stone, and there are boulders, smaller rocks and hard stone jutting at random intervals through the layer of ground.
I suppose I have some smaller neuroses, which isn’t a surprise, given to my tendency to think about gaming at some level every ten minutes. I tend to tap my foot or nod to any beat. I gesture a lot when I speak. I tend to get caught in language and terminology, pondering exact wordings and definitions. And I tend to jump from rock to rock when I go up that hill. And many times I have thought that it would be a good casual game.
The game would be designed for touchscreen-enabled smart phones. The game is in first person, and the main character is a youngish guy with an active imagination. Every level starts the same; The character looks at a distant destination, say, a school. Then he shifts his gaze in the route to there and sees small meltwater streams and puddles in the road. Then he begins to run forward. The player must tap the positions where the character will step on, avoiding obstacles. The kicker is that he has to do this for both feet. It is hard, because if the player steps too left with his right foot, the character will lose balance and fall down, and vice versa. Too wide a jump will also cause loss of balance. The balance is a slowly regenerating meter on the top of the screen. A small misstep will cause some balance loss, while a bigger misstep will cause a larger hit. Stepping on a puddle causes a slight speed bump, an animation where the character shakes his foot, and an annoyed grunt. In the end of every level, the performance will be rated and scored.
The levels start out as simple and normal; Wet roads, tiled pavement, the aforementioned hill. Then, slowly they begin to change to streams strewn with rock, ice floes, bamboo sticks on which ninjas train, a road filled with traffic, a lava stream, the moon… Possibly every levels even starts out as the wet road to school, but changes to the fantastic locale mid-transit. A gentle reminder how even a mundane routine will become a great adventure with a bit of imagination.