No great post ideas in my head right now. There’s a finnish game convention happening this weekend to where I’m going. It’s called Ropecon, and it concerns mostly roleplaying and board gaming. I hope it will generate something to ponder. For now, yet more little points of interest
Two days ago I designed the principles of the artificial intelligence for my thesis project. Despite being annoyed that I have been force-fed coding for the first one and a half years of my time in Kajaani University of Applied Sciences, I felt grateful for understanding how computer logic works. It enables me to efficiently communicate my ideas to programmers and to see whether something is viable or not.
Witcher 2 annoys me from time to time with it’s stupid combat and old-fashioned boss fights. I take many breaks and am generally hesitant to get back to the game. It contrasted nicely with Star Wars: Republic Commando, which I replayed for the third time. That game knows what it’s doing and executes it perfectly. Beside it’s simplish fps- and squad control mechanics, it is a Star Wars game that does not have the opening crawl to John Williams’ most famous piece. That already makes it unique.
I integrated myself into a roleplaying game as a player. The Game Master started it by giving us a history lecture about the political and social situation of Europe in 1300. It took about an hour and was quite detailed. I must admit that I am extremely sceptical about the game, but the cold and rational part of my mind told me that this is a golden opportunity to witness a radically different way to roleplay from a close distance. We’ll see whether it will be worth it in the end.
Twilight Imperium is a quite polarizing game. It has spaceships, interstellar trade, politics and hexes. On the other hand, it has victory point mechanics, the game balance is all over the place and game sessions tend to bear witness to seasonal changes. It’s newest expansion alleviates the latter points by having secret, instant win-objectives, being very structured (and by extension, very balanced) and being potentially very short. The first two games received mixed responses from my group, but I liked it more than the basic game. I’m quite embarrassed to notice that I have been playing more and more Beat Hazard and Audiosurf. The games are easy and require virtually no thought. I feel like I’m just tossing my life away and doing nothing productive as I am playing them. I’m frustrated because I’m doing fun things, in other words. Funny is
human my psyche.