I knew I had forgotten about something. This bloody thing.
So what have I been doing lately? After finishing Skyrim, I turned my attention to the line of games that had gathered: Metro 2033, Crysis 2, Spec Ops: The Line, The Binding of Isaac, Insanely Twisted Shadow Planet and SpaceChem. In addition to work. I’ll condense each game into a few sentences.
Metro 2033 was painfully adequate. The whole game was a very functional first person shooter and the plot was intriguing enough, but there was nothing that someone else hadn’t done before. But I did like the fact that it was a lot more simpler and more streamlined than S.T.A.L.K.E.R., for which I was grateful.
Crysis 2 was impressive enough technically, and I enjoyed the feeling of fluidity the combat allowed. That was what Crysis should have been like. Plotwise I got most kick out of the fact that Alcatraz, the main character, is nearly dying, and the suit, which apparently integrated itself into his body, is the only thing keeping him alive and functioning. That, plus the fact that the suit constantly does something on the background and gives Alcatraz objectives gave the undercurrent of ”highly intelligent military equipment gone rouge” into the plot. But otherwise, very basic.
Spec Ops: The Line. A lot has been said about the game on the Internet, and I don’t feel like joining the choir. Suffice to say that the game has wholeheartedly earned all the praise it has received. The interactive nature of the game, combined with the horrible atrocities the main character commits, is very, very interesting.
The Binding of Isaac certainly does something right, since I’ve been playing it pretty much nonstop. I wager the game’s control simplicity is what drew me in. It has the Geometry Wars-type control scheme that is extremely easy to store into your spine, and then it’s just honing that skill. The roguelike, randomly generated experience is boosted by the fact that there are about 11 endings in the game. You unlock them one at a time, which gives reason to replay the essentially same dungeon over and over again. Binding of Isaac is one of those games that I enjoy, despite the fact that they are not terribly interesting.
Insanely Twisted Shadow Planet was quite good for its price. The audio and graphical style made it stand out, and it had the textless approach to storytelling I have a special place in my heart for. It was quite short, but did not feel too padded out.
I played SpaceChem for about an hour, so I can’t say anything extensive about it. But it seems a lot that I said about Uplink also applies to SpaceChem.
Tabletop-wise I finished my Deus Ex-inspired Star Wars campaign, and have been playing Artesia. Both were and are quite enjoyable, and Artesia is actually worth a deeper analysis, which I will make some day. Perhaps next week.